Fallout 3 Walkthrough (Modded) Part 142

3 years ago
103

In this episode, I continue exploring Takoma Park and the areas that The DC Interiors Project added. Also, a sandstorm hits the area. https://fallout.fandom.com/wiki/Takoma_Park
https://www.nexusmods.com/fallout3/mods/5573

Follow the timestamps below:
- 00:27 - Leaving A Cuppa Joe building. There are more super mutants nearby.
- 01:04 - Ooops, sorry about that, Fawkes.
- 04:05 - There are ammo boxes in the trailer truck.
- 04:48 - Entering Lady Frumperton's Fashion. I didn't see anything valuable inside.
- 05:37 - Entering Sonic Boom Musical Instruments.
- 06:07 - A shotgun was inside the guitar case. Then I repair some stuff in the nearby workbench.
- 08:00 - Now I go to the nearby Cornucopia Fresh Groceries. Super mutants were waiting on the upper floor.
- 13:28 - Entering the Corverga Dealership.
- 14:54 - Elevator to the Service Center. Some feral ghouls were there.
- 15:16 - Scrap metal and other items can be found in the area.
- 17:55 - Crafting some repair parts at the workbench.
- 19:00 - Back outside. I like sandstorms in this game. Thanks to Xepha for this great mod, Dynamic Weather. https://www.nexusmods.com/fallout3/mods/10607
- 19:52 - Entering the Amuze-o-Matic Arcade building.
- 20:06 - I return outside after hearing the super mutants. I equip the Burnmaster and return inside.
- 23:01 - The arcade machines can be looted.
- 24:41 - Antagonist Gnome, one of the Drunken Gnomes of DC interiors Project, is on a bar stool near the dining booths. https://forums.nexusmods.com/index.php?/topic/1160541-dc-interiors-drunken-gnomes/
- 26:05 - The sandstorm continues.
- 26:15 - Pulowski Preservation Shelter with a dead wastelander side.
DC Interiors is a great mod.
- 26:39 - The door to the Takoma Towers is inaccessible. Maybe no mod finished adding an interior to that building.
- 27:30 - Door to the Radiation King. A scavenger is shooting tome radroaches.
- 28:57 - Looting the tent.
- 31:19 - Door to Majority Whips. Not much inside. I'm also almost on my carry weight limit.
- 32:11 - Entering the Last Gasp. A feral ghoul was inside. I presume it's the one from the photos.
- 33:55 - Elevator to the basement. More feral ghouls wearing armor were there.
- 35:19 - A Vault Lab Uniform.
- 35:54 - Back outside, I enter the Civil Defense Office. Some mole rats and radroaches were inside.
- 38:11 - First aid boxes and radiation suites.
- 41:33 - To the Dining and Dash Restaurant. Some super mutants were there.
- 43:20 - Elevator to 3rd or 2nd floor. The typing errors make it hard to know.
- 43:28 - More super mutants. Overlords can be dangerous. I then take what I can.
- 46:35 - Back to the restaurant area.

Three's more Takoma Park in the next episode.

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Mods: (A - Z) (Updated! 01/15/2017)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.6 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (Film Grain at Medium)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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