Fallout 3 Walkthrough (Modded) Part 136

3 years ago
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I explore the areas related to the Shadow And Dust - Volume 2 mod, created by Donlemonade. http://www.nexusmods.com/fallout3/mods/17693/?

Follow the timestamps:
- 00:29 - I'm at Townsend and Associates. A location added by the mod in the Dupont West area. It's near one of the Foggy Bottom Station exits. https://fallout.fandom.com/wiki/Dupont_Circle
https://fallout.fandom.com/wiki/Foggy_Bottom_station
- 00:42 - I quickly explored the interiors at the start of the walkthrough.
- 00:49 - Some bear traps inside.
- 01:12 - The Rerevolutionay Soldier has a new uniform and the "Orders" note.
- 02:11 - A dead wastelander had a "Help Us!" note in her.
- 03:20 - Upstairs, I access the workstation terminal in the office area.
- 05:07 - A workbench behind the door.
- 05:24 - Another workstation terminal near the workbench room.
- 06:23 - Under the desk with the light on top, there is a Stash Box. Memory Disk #1 (of five) is inside. The location of all memory disks will be shown in part 139.
- 12:15 - Checking the local map.
- 16:31 - I disarm a rigged shotgun.
- 16:50 - An extra copy of Lying, Congressional Style.
- 17:07 - Lockpicking the door to the garage. Save before going in there. The companions will stay behind.
- 17:38 - There's a battle going on between two factions. I ended up alerting them to my presence.
- 18:36 - There are more enemies in the area.
- 19:28 - Lots of cars exploding in the area.
- 19:34 - The book A History of the United States was on the floor, behind the sandbags, and near the ammo boxes and footlocker.
- 21:29 - In the dead Rerevolutionary soldier, I find a Satchel. It allows extra 20 lbs of weight to be carried.
- 22:49 - I enter the nearby utility tunnel to see where it goes.
- 23:20 - Ah, come on! Well, there goes my sneak attack.
- 23:42 - The Rerevolutionary soldier I killed had a Maintenace Area Key.
- 23:49 - I disarm the tripwire and the rigged shotgun.
- 23:57 - Opening the Georgetown Maintenance Area Key to open the Georgetown Maintenance area.
- 24:05 - More Rerevolutionary Soldier in the tunnel
- 25:45 - The door near the blocked path leads to the DCTA Tunnel 014-B Potomac. We've been there in the previous two episodes. https://fallout.fandom.com/wiki/DCTA_tunnel_014-B_Potomac
- 26:25 - Back in the Georgetown Maintenance area. I'll follow the other path.
- 26:52 - Oops. More soldiers.
- 27:40 - Checking the map. The door to the Georgetown Canal Residencies is the elevator.
- 27:49 - I'll check the nearby tunnel first. More Rerevolutioaries.
- 28:28 - A Robo-Rerevolutionary?!
- 28:50 - The Evacuation Procedures Holotape is on top of the suitcases. The Confinement Room Key is right next to the holotape.
- 29:03 - Some purified water and another satchel near the suitcases Lots of things to loot in the room, actually.
- 29:31 - Another Evacuation Holotape and three "History of the United States History" under it.
- 31:18 - Accessing the Rerevolutionary Terminal.
- 31:22 - Don't arm the atomic bomb! The explosion (at least with Epic Mini Nuke Mod) will kill you.
- 33:11 - Opening the confinement room with the key found at 28:50. A dead Lincolnite Soldier was inside. The Lincolnites have their own outfit.
- 33:40 - Back in the utility tunnels, I check the map.
- 34:09 - The door at the end leads to Vault 71.
- 34:26 - Radiation! Remember to bring some Rad-x and RadAway.
- 35:10 - An Evacuation Order holotape on the desk near the entrance. It's reading time.
- 39:33 - Checking the Status Display Terminal.
- 39:49 - Opening the next two doors.
- 40:06 - The V71 Utility Area Key is on the desk.
- 40:13 - The locked door can't be opened. There is nothing beyond them.
- 40:19 - Removing the barrels in front of the other door. I can open that one with the V71 key.
- 40:45 - Feral ghouls downstairs.
- 41:08 - I enter the Equipment Room and find End of Line, a unique weapon of this mod. You may want to use Fo3edit to adjust the damage to FWE standards.
- 41:44 - Entering the reactor room. Remember to use some Rad-X.
- 41:48 - Accessing the Reactor Control Terminal. The Vent Radiation option says I need to restore the coolant.
- 42:00 - Accessing the other terminal in the area. It tells the history of the place.
- 43:01 - A Big Book of Science and some pre-war books on the shelf.
- 43:27 - To the Water Purification room. The Water Purification Control terminal mentions a Water Chip.
- 43:44 - The door to the Atrium is locked.
- 43:56 - A quick test of the End of Line before leaving the place.
- 44:43 - Back in Georgetown Maintenance, I take the path to the Georgetown Canal Residences door.

We'll see what's in there in the next episode.

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Mods: (A - Z) (Updated! 01/15/2017)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.6 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (Film Grain at Medium)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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