Fallout 3 Walkthrough (Modded) Part 104
I meet Roy Phillips to find a solution to the problem between the ghouls and Tenpenny Towers's residents. https://fallout.fandom.com/wiki/Tenpenny_Tower_(quest)
Timestamps are below:
- 00:17 - I take the elevator back to the lobby.
- 01:07 - Outside, I check the ruined houses west of the tower.
- 03:58 - I found a Duck And Cover! on a wooden shelf in one of the ruined houses near Tenpenny Tower. https://fallout.fandom.com/wiki/Tenpenny_Tower?file=Duck_and_Cover%2521_Warrington_ruined_house.jpg
- 04:32 - I enter an abandoned house. I think it was added by The DC Interiors Project.
- 04:45 - Meeting Blind Willie.
- 06:12 - I discover Warrington Station. The gates can only be opened with a key. https://fallout.fandom.com/wiki/Warrington_station
- 06:42 - A radscorpion, an abomination, a gecko, and a young deathclaw.
- 07:45 - I discover Saveway, a location added by The Regulators mod. https://www.nexusmods.com/fallout3/mods/15645
- 08:08 - A Nuka Cola Quantum and some missiles.
- 09:00 - That safe is empty, for now.
- 09:49 - The area outside is an ambush point for Talon Company.
- 10:52 - I enter Lucky's, a vanilla game unmarked location. The place is owned by a scavenger. I'll return here in a couple of minutes. https://fallout.fandom.com/wiki/Lucky%27s
- 11:16 - The Classic Auto is interior added by The DC Interiors Project.
- 14:23 - I enter Lucky's again.
- 14:39 - A Pugilism Illustrated is behind the counter.
- Important: I forgot to grab the Lucky Shades. It's a pair of glasses that increases your Luck by 1. It's worn by one mannequin inside Lucky's. https://fallout.fandom.com/wiki/Lucky_shades_(Fallout_3)
https://fallout.fandom.com/wiki/Lucky_shades_(Fallout_3)?file=Lucky_shades.jpg
- 15:57 - Outside, I head north to the Warrington Trainyard. https://fallout.fandom.com/wiki/Warrington_trainyard
- 18:03 - Some RadAway, First aid, and ammo boxes.
- 19:00 - The Metro Carriage Interiors mod adds interiors to the trains parked in the area. https://www.nexusmods.com/fallout3/mods/19988
- 20:59 - I found some supplies and Norton, a Druken Gnome from the DC Interiors Project, in the foreman's office overlooking the trainyard. The gnome is under the table. https://forums.nexusmods.com/index.php?/topic/1160541-dc-interiors-drunken-gnomes/
- 21:55 - I inspect the remaining metro car in the area.
- 23:19 - Some feral ghouls inside one of the carriages.
- 24:36 - I jump on one of the catwalks to find some ammo, Radaways, and a missile launcher.
- 25:33 - Door to the Warrington Tunnels. https://fallout.fandom.com/wiki/Warrington_tunnels
- 26:47 - Feral Ghouls inhabit the area.
- 28:25 - I open the door and throw some grenades at the feral ghouls.
- 30:56 - Some ammo boxes.
- 33:01 - A Glowing One.
- 33:46 - Lockpicking a storage room in the metro tunnels.
- 35:26 - Inspecting the metro carriages.
- 38:19 - Moving forward in the tunnels.
- 38:55 - Door to more utility tunnels.
- 41:23 - First-aid boxes on the metal shelves.
- 41:34 - Door to Warrington Station.
- 42:05 - I meet Michael Masters. He allows me to pass. https://fallout.fandom.com/wiki/Michael_Masters
- 44:05 - More metro carriages to check.
- 45:02 - I head to the utility tunnels.
- 45:19 - I meet Bessie Lynn. https://fallout.fandom.com/wiki/Bessie_Lynn
- 46:26 - I meet Roy Phillips. I'll get the ghoul inside the tower in a nonviolent way. This time there's a chance for an actual good end. https://fallout.fandom.com/wiki/Roy_Phillips
- 48:29 - I will explore the area a little bit.
- 48:44 - There is a Pugilism Illustrated in the living quarters. "To find it, walk straight towards where Michael Masters usually sleeps. Turn left, and the book is on the shelf inside a crate. Awards negative karma as it must be stolen." https://fallout.fandom.com/wiki/Warrington_station?file=FO3_PI_Warrington.jpg#Notable_loot
- 49:10 - There's a Dean's Electronics in this room, passing the ghoul quarters. "After you speak to Roy, walk towards the door closer to where Michael Masters sleeps. Go past one room after that into a storage room (lit by a red light), and the book is on the shelf with a stepladder beside it." https://fallout.fandom.com/wiki/Warrington_station?file=Dean%2527s_Electronics_Warringon_Station.jpg#Notable_loot
- 49:47 - A Big Book of Science can be found on the desk next to the room with the door to Metro access & generator.
- 50:06 - Ooops. I bumped into a pack of feral ghouls.
- 51:07 - Door to Metro Access & Generator. This is used if one chooses the violent takeover of the tower by the ghouls. https://fallout.fandom.com/wiki/Metro_access_%26_generator
- 52:55 - The metro station gate is now open.
I'll get the ghouls inside Tenpenny Tower in the next episode.
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