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Fallout 3 Walkthrough (Modded) Part 101
Having found all the Keller Family Transcripts, I enter the National Guard Depot to access its bunker. https://fallout.fandom.com/wiki/Keller_Family_Refuge
Here are the timestamps:
- 00:17 - Shooting the robot and igniting the gas leaks.
- 01:17 - Pulse mines for the Sentry Bot.
- 02:47 - Stairs to the upper level.
- 03:17 - Falling through the hole on the floor.
- 03:31 - A Nikola Tesla And You can be found in the "Authorized Personel Only" room. It's on a shelf on the right.
- 03:49 - That door can only be opened with a switch.
- 05:14 - Returning to the top floor.
- 05:40 - Destroying the turrets.
- 06:27 - I thought it was a Sentry Bot.
- 07:41 - The military droid body (blue sword) was added by the Imperfection mod. https://www.nexusmods.com/fallout3/mods/18434
- 07:55 - Pre-war books.
- 08:37 - If you need tin cans, this place has many of them.
- 12:43 - Stairs to the next area.
- 13:18 - Entering the Depot Training Wing.
- 14:46 - A military droid.
- 14:55 - Sentry Bot with Flamethrower from Alpha's Robot Overhaul. https://www.nexusmods.com/fallout3/mods/18525/
- 18:05 - Another military Droid.
- 18:25 - Guns and ammo.
- 19:36 - The shooting range area. Some pulse mines clear the area.
- 20:42 - Hmm, the Security Control Terminal - Shooting Range was added by Alpha's Robot Overhaul. I'm not sure of its purpose.
- 20:53 - Looting the shooting range.
- 21:14 - Information Terminal (Alpha's Robot Overhaul).
- 22:45 - Grenades and mines.
- 23:01 - First-aid boxes.
- 24:05 - Entering the Depot Offices.
- 24:40 - Destroying the turrets.
- 26:32 - Protectron Shooting Plasma from Alpha's Robot Overhaul
- 27:00 - Grenade boxes.
- 28:30 - A Mister Gutsy.
- 29:01 - Another grenade box.
- 30:21 - Being detected by the Sentry bot and other robots.
- 33:48 - A Duck And Cover on the counter.
- 33:45 - The moment I realized I forgot a Tales of a Junktown Jerky Vendor in the Training Wing area. A run back there.
- 35:52 - It's behind that door and upstairs. In the office, the book will be on the desk. Here's the map: https://fallout.fandom.com/wiki/National_Guard_depot?file=NG_depot_training_wing_loc.jpg
- 36:36 - Lockpicking the safe.
- 38:06 - Returning to the Depot Offices.
- 38:37 - Reaching the upper level and the door that returns to an unreachable area of the entrance.
- 38:49 - I activate the switch that opens the door to the armory. A mister gutsy and a sentry bot were inside.
- 40:11 - I use the hole in the floor to reach the armory door.
- 41:04 - Another switch to open the hatch door and enter the armory.
- 41:31 - The last military droid attacks.
- 42:50 - Boosting my Lockpick skill to open the utility door. The armory is full of weapons, ammo, and armor.
- 43:40 - RobCo WP-2066 Water Purifier was added by FWE. https://www.nexusmods.com/fallout3/mods/2761
- 43:43 - RobCo FG-2070 Field Grill was also added by FWE.
- 43:56 - Hand Cannon was added by New Uniques Mod. https://www.nexusmods.com/fallout3/mods/21441/
- 44:07 - The Advanced Recon Breather Mk2 and the Adv. Recon Nightvision. Both were added by the Advanced Recon Thermal Nightvision mod. https://www.nexusmods.com/fallout3/mods/15653?tab=files
- 44:21 - Turbo Plasma Rifle was added by FWE
- 44:22 - The Adv. Recon Black Ops Coat, the Adv. Recon Armor and any other "Adv." equipment was added by the Advanced Recon Thermal Nightvision mod.
- 44:41 - RobCO PBX-19 Portable Bed (FWE).
- 46:00 - Advanced Armor and Gear and Advanced Recon Armor / Advanced Recon Nightvision.
- 46:40 - Extended Magazine (WMK).
- 46:51 - Bobblehead - Small Guns. https://fallout.fandom.com/wiki/Bobblehead_-_Small_Guns
- 47:22 - Various weapons and ammo (FWE).
- 47:51 - Widowmakers. I don't think they are a unique weapon type.
- 48:15 - The Bunker Access Terminal needs the five Keller Transcripts to open the door. https://fallout.fandom.com/wiki/Keller_Family_Refuge
- 48:59 - A Glowing One lives inside the bunker.
- 49:28 - Lockpicking the safe.
- 50:51 - The Keller Family, maybe?
- 51:04 - A US Army: 30 Handy Flamethrower Recipes.
- 51:06 - I don't think the Nikola Tesla And You is a vanilla item here. The Wikia doesn't mention one existing here. Maybe it was added here by some mod.
- 51:11 - A Nuka Cola Quantum.
- 51:13 - Six Mini Nukes and The Experimental MIRV. https://fallout.fandom.com/wiki/Experimental_MIRV
- 54:28 - The Experimental MIRV is overkill. It's even more overkill if you have the Epic Mini Nukes mod.
- 55:03 - Leaving the bunker. I had to return off-camera to loot everything.
- 55:33 - Testing the Turbo Plasma Rifle.
- 55:39 - Maybe an oversight by the mod author, but I don't think robots have flesh inside them.
- 57:03 - I should have used the Turbo Plasma Rifle more.
- 57:46 - On that same day, I found Seargeant Schlitze - one of the Drunken Gnomes of DC Interiors mod - in one of the military trucks outside the depot. https://forums.nexusmods.com/index.php?/topic/1160541-dc-interiors-drunken-gnomes/
That is all for today.
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