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Its Fixed No. 8 [War Thunder]
NOTE: There's 30 seconds of black screen at the end of this video. We do apologize for the inconvenience!
Once again, the Mighty Snail Gaijin has updated us players on the fixes that updated the game! I review the main ones and add a few that I think you might enjoy knowing about in War Thunder!
The Link: https://warthunder.com/en/news/7209-it-s-fixed-8-en
The Changelog: https://warthunder.com/en/game/changelog/current/1253
1. Driver Improvements -
In our previous release we reported the improvement of turns and pivot control of the War Thunder ground vehicles. Though this improvement was warmly appreciated by the community, you have pointed out odd vehicle behavior on steep slopes.
When moving down a hill, the driver might forget to switch to a higher gear, making a vehicle slower than it could be moving. At the same time, while climbing up a slope, the driver might switch between gears 1 and 3.
These issues are solved now. A driver selects a proper gear ratio, depending on the circumstances. Go up better and down faster!
2. Client Crash Fix from downloading additional content
Immediately after the “Red Skies” update, we rolled out several important fixes to prevent a game crash. The key one was related to the function of downloading additional content only from your hangar. Your bug reports helped greatly to make it happen as fast as possible.
The Gaijin Dev team would like to thank all the players who inform us about such issues. Thank you all!
3. HE Rounds in Fleet Fix
This issue didn’t last long, but affected damage for War Thunder fleets from HE rounds. The durability of certain hull materials was mistakenly set too high for shrapnel and blast wave damage. This issue was especially noticeable in boat battles, but also affected the bluewater ships, making fuel tanks very durable against shrapnel.
Well, you’d better be afraid HE rounds again, since this issue is happily solved!.
FEAR THE HE!
4. ATGM Fix
When the “Red Skies” update went live, we got numerous reports concerning the odd trajectories of the anti-tank guided missiles. Obviously, they were not supposed to fly like that!
We’ve fixed that rather fast, but we’re not sure all the players got the good news in time. The Snail reports: ATGM launch issue is fixed, once and for all!
5. Overpressure Damage
For some time our overpressure damage mechanics were nuts! Can you imagine - when sitting near an ally, who is getting HE damage, you may also receive overpressure damage, which totally ignores your armour!
A tank without armour is nonsense, do you agree? So do we. We fixed this naughty bug in a day after the reporting.
Overpressure was nuts, resulting in ridiculous chain kills from someone near you getting hit by HE. The overpressure was ignoring armor even for vehicles that were not the recipient!
Rest of fixes
Texture fixes
Floating antenna after your tail is blown off on the Etendard IVM
IMPORTANT fixes... the thickness of the headrest on the MiG-21F-13 corrected to 16mm
AIM-9D and AIM-9G on the Harriers, Jaguards, AV-8s and some Phantoms had a ridiculously small overload limit of 4G. Fixed.
Ostwind/Ostwind II - Fixed a bug that stopped the ammo rack from exploding.
VR Fix for WMR Headsets and Easy Anticheat. (Game now launches correctly)
PS4 - Client crash when starting a test flight has been fixed.
Credits:
Song: Dragon Castle by Makai Symphony courtesy BreakingCopyright YouTube Channel
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