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Army of Two Devil's Cartel GC 2012 Debut Trailer
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Army of Two Devil's Cartel GC 2012 Debut Trailer Description
The game was heavily criticized for the removal of the co-op interactions, only being able to play as the Alpha character, and the game's story.
Daniel Krupa of IGN gave the game a 5 out of 10, criticizing the enemy AI as moronic, insipid environments, cover mechanics being frustrating, the gameplay being monotonous, but praised the ally AI for being reliable. In the Verdict, Krupa said: "Devil's Cartel feels like a hollowed-out version of the previous Army of Two games. The distinctive edges have been sanded down, creating something that's not just generic but unrelated to what went before. The humor has been drained and long-time fans might feel aggrieved by the decision to sideline Salem and Rios in favor of these lame characters. If you absolutely must experience the mediocrity first hand, Army of Two: Devil's Cartel is still probably best played with a friend... but friends don't let friends play tedious mediocre games".
Richard Grisham of GamesRadar found The Devil's Cartel to be fun and awarded it four in a half stars. Grisham stated at the end of his review: "Army of Two: Devil's Cartel seems to accomplish exactly what it set out to do, offering an intense, impressive two-player co-op experience that's heavily customizable and replayable. While it won't likely scratch the itch of those looking for a more traditional shooter game--namely, competitive online multiplayer--it's an original concept set inside familiar trappings".
On more negative side, Kevin VanOrd gave the game 5 out of 10, criticizing all of the series' best aspects being removed or toned down, the gunplay being forgettable, forgettable story and characters, the cooperation between players being very little, and problems with the AI but praised the some fun set pieces, the more open levels give you room to maneuver, and cover system encourages fluid movement. VanOrd said in the verdict: "Previous Army of Two games stood apart in their own ways, not always excelling, but still willing to hew their own paths. Engaging the opposition in a Shanghai zoo, escaping across a collapsed skyscraper, saving civilians from menacing threats--these are small but meaningful moments that might be etched on your psyche from the series' past. There's nothing here to make a mark: no creativity on display, no clever competitive modes, no sense of accomplishment. There's only a seven-hour campaign, optional missions in which you try to keep the overkill meter consistently replenished, and the knowledge that in a month, you won't remember having played Army of Two: The Devil's Cartel".
Dan Whitehead of Eurogamer.net scored the game with a 5 out of 10. Whitehead said at the end of his review of the game: "The Devil's Cartel is functional and fuss-free, a game that delivers the expected genre tropes with as little imagination and as much bluster as possible. It's not a bad game, but nor does it have anything beyond basic mechanical competence to mark it out as "good" - and even that competence wobbles more than it should. In a few years' time, I'll probably look back over my Xbox Live profile and be surprised to see that not only did they make a third Army of Two game, but that I apparently played and completed it".
Responding to the negative response, Visceral Games executive producer Julian Beak said that "The Devil's Cartel suffered "low morale".
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