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Erlang: Writing a Tetris clone Part 1 - Data types and basic GUI display
4 years ago
117
Repo: https://gitlab.com/zxq9/erltris
Blog post: https://zxq9.com/archives/1882
Explanation of an Erlang implementation of the classic puzzle game Tetris as a client-side GUI application using wxWidgets and ZX. In this video we discuss how I started the project initially, and walk through the first few commits where I establish the most important parts of the game data as abstract data types and demonstrate to myself that we can effectively render them to the screen in a way that isn't too terribly ugly.
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