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Experimenting with the Quake2 net-protocol
Some early experimentation on implementing neworking support for the #RAWEngine project. In the left side you can see a vanilla #Quake2 and the player character that is actually controlled from the #RAWEngine client (window on the right) connected to the #Quake2 server. The goal of all this is just to have some quick starting point for experimentation, inspiration and fun. #RAWEngine does not use any of the actual #Quake2 code. It is just using the same networking protocol rules. The #RAWEngine will use it's own networking protocol in the near future.
Disclaimer: In the #Quake2 window you can see that the player character is able to crouch and jump, but in the #RAWEngine client window player is not performing those actions. This is because the visual side of those actions are not implemented on the #RAWEngine, but actual commands are still sent to the #Quake2 server.
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