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Stay Down Dev Log - Part 8 - COLLECT ITEMS
In this somewhat longer than expected video I add a collectible item to the game with basic rectangle collision.
What you'll learn in this fancy tutorial:
00:01:00 - Creating the Item class
00:03:30 - Creating the item manager
00:09:00 - Drawing the item
00:16:00 - Actually finishing the drawing of the item
00:16:45 - The rectangle collision method
00:20:00 - Using the collision method
00:26:05 - The item counter element
00:28:00 - Styling the item counter element
00:37:35 - Using the item counter
00:38:00 - Fixing the random item position code
If you watch the whole thing (as long and dull as it may be) you will learn a lot of stuff. More stuff than is in the time stamps. I suggest playing the video at 1.25 x speed for maximum brain stimulation.
Check out the working example on my site! https://pothonprogramming.github.io
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34:03
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3 years agoStay Down Dev Log - Part 7 - PLATFORM COLLISION!!!
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42:04
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3 years agoStay Down Dev Log - Part 12 - GRAPHICS!
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17:39
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3 years agoStay Down Dev Log - Part 9 - Destructuring Objects
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41:04
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3 years agoStay Down Dev Log - Part 6 - Jump On Platforms!!!
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10:58
Poth On Programming
3 years agoStay Down Dev Log - Part 5 - Improved Keyboard Controls
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56:52
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3 years agoStay Down Dev Log - Part 14 - Background Graphics!
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1:15:59
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3 years agoStay Down Dev Log - Part 4 - MAJOR REFACTORING, Game States!
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50:45
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3 years agoStay Down Dev Log - Part 15 - Custom Text Graphics
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47:58
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3 years agoStay Down Dev Log - Part 1 - Gravity, Friction, Hit The Ground!
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57:29
Poth On Programming
3 years agoStay Down Dev Log - Part 3 - Fixed Time Step Game Loop, Pausing!
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