Stay Down Dev Log - Part 5 - Improved Keyboard Controls

3 years ago
19

In this video I show you how to track both the physical and in game states of your keyboard inputs, so even if a button is physically pressed, you decide if you want to use it once and stop or use it on every frame of animation. It's a pretty handy feature!

What you'll learn:

- Better keyboard controls

Check out my website at https://pothonprogramming.github.io

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