BioWeapon - AvP2 Custom Map (Complete Playthrough)

3 years ago
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Aliens vs Predator 2 singleplayer custom map titled "BioWeapon".

Map author: Admiral Sleffton

Storyline:

"On a distant planet, LV 263, the Weyland-Yutani Corporation has established a mining and research facility. The planet's rich mineral deposits made it an ideal source for
scientific development. However, the mineral mining facility has simply been a front for public and military eyes. In truth, the Yutani Corporation has discovered a subterranean
xenomorph hive on the planet, and constructed the facility to gain access to the hive and conduct experimental research. Now, during one of the most critical experiments, the
facility has suffered a power loss. Something has gone wrong. Unable to mount a timely investigation themselves, the Yutani Corporation has asked the marines to investigate the
situation. So, after arriving to the planet by dropship, your marine team has set course for the mining facility via APC. Just another routine mission to restore communications at
a mineral mining facility and clean up after the Yutani Corporation again.....or so you thought."

Map review:

BioWeapon is a long singleplayer map. It will take you about an hour or so to complete. I point this out because there are long cutscenes, long elevator waits and some backtracking for
keycards and items. It is indeed a good map, you just need to take this map slow not to miss anything. The map does a lot of cool things with unused AvP2 characters such as the striker, rhinog and ceti. Level design is also pretty good as you will go from a Weyland-Yutani facility, to an underground lab, to an underground dig, to ultimately an alien hive. The new voice acting is also done really well and is a welcome addition.

BioWeapon has some major flaws though. The first flaw is the serious lack of ammo. Every bullet you have in this map is precious. If you waste any ammo shooting the extra ai in the labs you will be doomed by the end boss predator fight. Furthermore, if you miss picking up the minigun or shotgun (like I did at first) you will struggle to defeat the ceti, praetorian or boss predator. Health is also scarce, but you can manage without it if you quick save often. I've played this map three times now and each time I play it I seem to miss some ammo pickup or crucial weapon mainly because the keycard system is confusing. The storage lockers that don't open rely on keycards to be opened. There is no indication to let you know this. So when you come across a locked locker, it is easy to forget about it and continue on with the map.

Moreover, it should be mentioned that you MUST get the dynamite near the elevator at the bottom of the dig to complete this map. The map does not tell you you need dynamite until you get deep in the hive with little ammo/health with infinite respawning aliens. If you forget the dynamite you will be screwed. If you manage to reach the final boss predator, be sure to have a good amount of ammo. He can't be defeated head on as he constantly jumps away when attacked. You need to use his same cheap tactics to beat him by playing cat and mouse. I've defeated him with a knife once when I ran out of ammo, but just barely.

Once again, BioWeapon is a cool map. It just has some issues with the difficulty balance.

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