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
Blind Playthrough / Unlocking Master difficulty / HEROIC Manhunt climax Theo Parnell #Division2 #WZ
This is a blind playthrough of the climax mission for the Theo Parnell Manhunt. I didn't know what to expect. The enemies felt tougher than normal even though this was supposed to be Heroic difficulty. I might try the Master difficulty tomorrow if I can find time, but I can tell the first three areas are going to be pretty tricky when playing solo. I'm guessing this build might not be tanky enough depending on how many explosives the Hyenas throw at you in Master difficulty.
Also, SPOILER ALERT.
The first three areas each require you to disable two electronic devices before you can advance the mission. Unless players disable these devices, the enemies spawn in endless waves. The best strategy seems to be killing all enemies except 2-3, then disable the devices while hiding in cover. If you kill enemies past the 2 or 3 remaining threshold, a fresh wave will spawn.
The boss fight is the same. You have to "overcharge" him (whatever that means), and until you do, his bodyguards endlessly respawn also. He's also extremely tanky. I had a hard time killing him because he spawned with the Requital modifer (reflecting damage back onto my character).
#Gameplay #Division2 #TomClancy #WZ #RTX4070
Current Build Breakdown:
Gunner
Main Weapon: Sleipnir (CHC 3rd Attribute)
Secondary Weapon: Vector 45 (DTOOC 3rd Attribute) / St. Elmo's Engine (CHC 3rd Attribute)
Pistol: Busy Little Bee (DTOOC 3rd Attribute)
Mask: Coyote's Mask (CHD)(Red Core)
Chest: Striker's Battlegear (CHD)(CHD)(Blue Core)
Holster: Striker's Battlegear (CHD)(CHD)(Blue Core)
Backpack: Striker's Battlegear (CHD)(Blue Core)
Gloves: Eagle's Grasp (CHD)(Blue Core)
Kneepads: Striker's Battlegear (CHD)(Blue Core)
Striker Shield
Revive Hive
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