Cyberpunk 2077 | The truth about Alt Cunningham and siding with the Voodoo Boys

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Gameplay Part 6

Cyberpunk 2077 is an open-world, action-adventure RPG set in the megalopolis of Night City, where you play as a cyberpunk mercenary wrapped up in a do-or-die fight for survival. Improved and featuring all-new free additional content, customize your character and playstyle as you take on jobs, build a reputation, and unlock upgrades. The relationships you forge and the choices you make will shape the story and the world around you. Legends are made here. What will yours be?

In this playthrough we cover:

Epistrophy: V travels across the city to locate and "reboot" the delinquent Delamain cabs, each with a unique and often chaotic personality. Encounters range from a suicidal taxi to one that quotes GLaDOS from Portal. (Ongoing, we've recovered 5 so far).

M’ap Tann Pelen: V infiltrates Batty’s Hotel in Pacifica to meet Placide, a high-ranking member of the Voodoo Boys. Tasked with taking down a powerful NetWatch agent, V agrees to help in exchange for information on the Relic. Placide implants a backdoor into V’s system, promising it’s only for surveillance. The mission leads V to the Grand Imperial Mall, where they must deal with the Animals, a gang of cyber-enhanced fighters working with NetWatch.

I Walk the Line: Inside the Grand Imperial Mall, V fights through the Animals, including their cybernetic brute, Sasquatch, in a brutal boss battle. After disabling her, V reaches the NetWatch agent, who reveals the Voodoo Boys plan to double-cross V after using them to breach the Blackwall, unleashing rogue AIs. V has the choice to trust NetWatch or Placide—choosing to stay loyal to the Voodoo Boys, V allows them to fry the agent’s mind, securing their access to cyberspace.

Transmission: V enters Cyberspace under the guidance of Maman Brigitte and the Voodoo Boys, seeking answers about the Relic and its connection to the legendary AI Alt Cunningham. In a surreal journey through the digital realm, Alt reveals that the Relic is slowly overwriting V’s consciousness with Johnny Silverhand’s engram, meaning V is on borrowed time. Meanwhile, upon returning to the real world, Placide and Brigitte betray V, but he walks away and leaves Pacifica with more answers—and a growing distrust of the Voodoo Boys.

Never Fade Away
A flashback to Johnny Silverhand’s past, where players control the legendary rockerboy during Arasaka’s assault on Atlantis. Johnny and his team, including Rogue Amendiares and Thompson, storm an Arasaka lab to rescue Alt Cunningham, a brilliant netrunner and Johnny’s ex-lover. The mission escalates into a chaotic firefight, culminating in Alt being captured and forcibly integrated into the Soulkiller program. As Johnny fails to save her, Arasaka wipes Alt’s physical body, leaving only her consciousness trapped in Cyberspace, setting the foundation for the events that haunt V in the present.

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