Veigues Tactical Gladiator (TG-16 - 1990) playthrough, part 2/2 - Levels 8-10 and demo

5 hours ago
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I broke this up into two parts since I was able to make it through the first 7 levels fully powered up with relative ease. I couldn't consistently survive Level 8, and I didn't want to keep replaying the first 7 levels, so I utilized the Save State feature of the Retro Freak.
The large sprite size makes this game more difficult than it should be. The key to success is changing your facing direction, as you're invincible while doing so. The Special Bonus after each level, or mission, is given if you have all shields and it's at full power. "No Damage Done" means none of the mech's parts (head or arms) have been destroyed -- when you fully run out of shields, and before the shield has started recharging, each hit will randomly destroy the head or one of the arms. The number of Units given is determined by the number of Shot Enemies.
0:03 - Level 8
4:04 - Level 9
10:57 - Level 10 intro
12:28 - Level 10
15:37 - Ending and Credits (the ending finishes after the game credits)
21:36 - Title Screen and Game Demo
24:55 - Purposely getting a Game Over (Veigues destroyed at 27:02)

Played on a Retro Freak, which can play cartridges/cards from around a dozen systems. It has the option of installing the game to a MicroSD card. I played off the MicroSD card.

Captured using an Elgato HD60 X capture card. Recorded in OBS Studio.

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