Crash Bash - Intro (2000) [PLAYSTATION]

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Crash Bash (Crash Bandicoot Carnival in Japan) is a game released for the PlayStation in November 2000, primarily intended as a multiplayer game, although it is also compatible with single player. It was the first game in the Crash Bandicoot series not to be produced by Naughty Dog; instead, it was created and developed by Eurocom. It was the second game in the Crash series to be capable of using a multitap, following Crash Team Racing which was released in September 1999.

Minigames:

Ballistix
Taking place in a square shaped arena, the player must use their hover ship to block and deflect steel balls into the opponents' goals. The balls are released into the arena and gain speed as the level progresses.

Polar Push
The player rides a polar bear cub and tries to knock their opponents off the icy platform they are standing on. The polar bears have a stamina meter which quickly increases. Charging at another player takes half of it away. There is also a floating device that gives out power ups such as lightning or making a character huge, but can give negative effects such as an anvil or shrink a player. In Melt Panic, however, the beam is controlled by Uka Uka, and always produces negative effects.

Pogo Pandemonium
The objective of the game is to use jumping sticks (for example Crash and Coco use pogo sticks while Tiny and Koala use bouncy springs) to jump on squares and cover them with the character's assigned color and then turn the squares into points by breaking purple ! crates. There are speedy boots to help go faster and missiles to stun an opponent. The player can also take control of an opponent's route and keep jumping around until the time runs out. In Pogo-a-Gogo, the way to gain points is different, as the player is required to encircle areas of their own section of the arena.

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