Testing Carbine 7 as a long-range solution for Legendary #Gameplay #Division2 #WZ

2 days ago

The first 2 open areas of Legendary Capitol Building are the hardest fights in the whole mission. Once inside the building, there are safe places in every battle where your character can stand without being rushed. So, if a Player can get past the first two areas, the rest of the mission can be a near guaranteed clear with the right build and with enough patience.

The problem then is really about the first 2 open areas. My normal SYG build (see other Legendary videos) can handle them, but it's not always easy and can take a long time. So, this video is about finding a weapon and build that CAN do it fast, easily, and safely.

A long-range weapon can be EXTREMELY useful in many more Legendary encounters than just Capitol Building. It enables you to kill enemies from stand-off distances, allowing you to focus on the few truly dangerous fights.

I'm pretty sure the best weapon for long-range encounters will be either the Carbine 7 or St. Elmo's Engine. However, the Striker set isn't that useful in these fights so maybe we can afford to experiment with Brand sets that give amplified damage for being in cover.

#Gameplay #Division2 #TomClancy #WZ #RTX4070

Current Build Breakdown:
Gunner

Main Weapon: Carbine 7 (CHC, Ranger)
Secondary Weapon: Vector 45 (DTOOC, Ranger)
Pistol: Busy Little Bee (DTOOC 3rd Attribute)

Mask: Visionario-Legatus (CHC)(CHD)(Red Core)
Chest: Ferocious Calm-Fenris Group (CHC)(CHD)(CHD)(Blue Core)
Holster: Legatus (CHC)(CHD)(Red Core)
Backpack: Ceska Vyroba (W. Handling)(CHD)(CHC)(Red Core)
Gloves: Belstone Armory (Explosive Resistance)(CHD)(Blue Core)
Kneepads: Sawyer's Kneepads (Blue Core)

Crusader/Striker Shield
Revive Hive

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