Premium Only Content
![The Cutscene Project: "Close Combat" [Cutscene #7d: US - Ending 1] (PC - 2024) [NA Version]](https://1a-1791.com/video/fwe2/ed/s8/1/-/m/W/p/-mWpx.qR4e-small-The-Cutscene-Project-Close-.jpg)
The Cutscene Project: "Close Combat" [Cutscene #7d: US - Ending 1] (PC - 2024) [NA Version]
The Cutscene Project
Close Combat [接近戦闘]
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Cutscene #7d: United States Campaign - Ending 1 w/ No Credits
[All Difficulty Modes]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
-
1:18:39
Awaken With JP
1 day agoThe Latest in the Resurrection of America - LIES Ep 78
78.9K22 -
1:55:58
Revenge of the Cis
4 hours agoEpisode 1445: Too Much Breakfast Club
16.6K3 -
DVR
Game On!
4 hours agoPUMP THE BRAKES! It's college basketball season now!
2.39K -
1:07:56
John Crump Live
18 hours agoLawyer Talk Ft. AOR (Backed Out) & Fudd Busters
6.83K1 -
55:12
Benny Johnson
3 hours agoCongress Makes BOMBSHELL Announcement LIVE Now on Epstein List, JFK, UFOS | 'All Will Be REVEALED!'
92.3K121 -
1:01:58
In The Litter Box w/ Jewels & Catturd
1 day ago30 Wasted Hours | In the Litter Box w/ Jewels & Catturd – Ep. 739 – 2/11/2025
51K28 -
2:01:16
The Quartering
7 hours agoTrump's Genius Humiliation of USAID, the Truth About Ilhan Omar's Marriage to her Brother, and more
87.3K39 -
28:30
Standpoint with Gabe Groisman
22 hours agoBiden FAILED On Immigration With Sarah Sanders
33.7K7 -
2:15:29
The Criminal Connection Podcast
12 hours ago $0.61 earnedMATT FIDDES: Michael Jackson Death EXPOSED! Cancel Culture, Uri's Spoons & Martial Arts MILLIONS!
15.1K5 -
2:19:33
The Nunn Report - w/ Dan Nunn
3 hours ago[Ep 606] Tyranny & Obstruction | FEMA: Illegals Over Citizens | Guest: Kelly Schwartz [2 Mikes Live]
12.4K12