Hit and Damage for Behavior Tree & State Machine ~ Godot 4 LimboAI Tutorial [P8 Final]

20 hours ago
6

Wrapping up the LimboAI Behavior Tree & State Machine Series with some basic health, damage, and death states. Showing methods for triggering the dead animation for both state machine and behavior tree.

Series Project Files
Ko-fi ➣ https://ko-fi.com/post/Project-Files-Control-Character-States-with-Limb-P5P118FNW8
Patreon ➣ https://www.patreon.com/posts/119247384

Playlist
https://www.youtube.com/watch?v=6HzETy7izig&list=PLyH-qXFkNSxkviZMlWoVilQN40Oqh7m6Y&pp=gAQB

Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops

➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/

Art Assets
Treasure Hunters by Pixel Frog
https://pixelfrog-assets.itch.io/treasure-hunters

Timestamps
0:00 What to Expect
0:20 Character Health
1:05 Attack Collider
8:02 Dead State - Player State Machine
10:38 Behavior Tree Dead Transition
14:31 Making Stats Unique Per Character
15:21 Wrapup

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