Ground & Air Movement Limbo AI State Machine Setup - Godot 4.4 Tutorial

16 days ago
13

Further setup for character state machine. We cover transitioning to air state from ground state, merging idle and ground move into a single ground state, jumping from ground state, tracking jumps and other properties in the State machine blackboard, and more.

Series Project Files
Ko-fi ➣ https://ko-fi.com/post/Project-Files-Control-Character-States-with-Limb-P5P118FNW8
Patreon ➣ https://www.patreon.com/posts/119247384

Playlist
https://www.youtube.com/watch?v=6HzETy7izig&list=PLyH-qXFkNSxkviZMlWoVilQN40Oqh7m6Y&pp=gAQB

Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops

➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/

Art Assets
Treasure Hunters by Pixel Frog
https://pixelfrog-assets.itch.io/treasure-hunters

Timestamps
0:00 What to Expect
1:00 Character Jump from Move State
12:02 Ground State - Merging Idle & Move States
15:25 Air State
18:49 Workaround for IsOnFloor() False on Frame 1
21:53 Air State Acceleration Movement
31:42 Facing Left Right Directions
34:05 Wrapup

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