Premium Only Content
The Grindhouse: "Close Combat" [Part 4] (PC - 2024) [NA Version]
The Grindhouse
Close Combat [接近戦闘]
United States Campaign
Part 4
PC
Real-Time Strategy/Tactical
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Easy Difficulty Mode
PART 4 FEATURES:
-Battle 4: Purple Heart Draw (Map 3 - Part 1) [Easy Mode]
-Battle 4: Purple Heart Draw (Map 3 - Part 2) [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
-
LIVE
Vigilant News Network
1 day agoRFK Jr. Hearing EXPOSES Corrupt Politicians in Humiliating Scandal | Media Blackout
3,315 watching -
1:11:40
Josh Pate's College Football Show
6 hours ago $2.01 earnedPerfect CFB Conferences | Big Ohio State Changes | Canceling Spring Games | SEC 2025 Thoughts
33.9K -
1:08:07
Bek Lover Podcast
4 hours agoInteresting Times with Bek Lover Podcast
14.5K -
1:51:12
Tate Speech by Andrew Tate
7 hours agoEMERGENCY MEETING EPISODE 105 - UNBURDENED
154K74 -
1:01:18
Tactical Advisor
10 hours agoBuilding a 308 AR10 Live! | Vault Room Live Stream 016
120K8 -
2:17:02
Tundra Tactical
1 day ago $25.39 earnedTundra Nation Live : Shawn Of S2 Armament Joins The Boys
235K29 -
23:22
MYLUNCHBREAK CHANNEL PAGE
2 days agoUnder The Necropolis - Pt 5
188K67 -
54:05
TheGetCanceledPodcast
1 day ago $14.32 earnedThe GCP Ep.11 | Smack White Talks Smack DVD Vs WorldStar, Battle Rap, Universal Hood Pass & More...
185K36 -
8:30
Game On!
14 hours ago $0.42 earnedLakers BLOCKBUSTER trade! Luka Doncic is coming to LA!
20.5K2 -
48:29
hickok45
18 hours agoSunday Shoot-a-Round # 266
18.7K10