Last Armageddon (PCE - 1990) playthrough, part 26/38 - Tower of No Return 6th Floor

21 hours ago
5

This level consists of two almost identical halves, with teleport tiles that you basically have to stumble across to locate, which will send you to the other half. There is a crystal ball on each side, either of which can be used to transform the key. I have a console reset at 13:30 to show the right half's ball is usable (once you transform the key, the balls become inactive). Switching over to the day party, we're finally able to make quick work of the red enemy thanks to G. Snake's Ice Storm spell. Skeleton merges his 2nd time.
12:27 & 35:25 - Crystal ball
25:49 - Exhibit
39:16 - Door to 7th Floor
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Translations are machine translations (turn on captions for translations). I used the Bing and Google translators as well as https://nihongodera.com/tools/kana-converter for word by word translations. I also used http://www.moemoe.gr.jp/~yourtoy/last/index.html It has most, or possibly all, of the text (all in Japanese) from the PC88 version. I'd say at least 90% of the two versions' event scripts are identical -- I did not compare the text on the slates.

Last Armageddon was originally released on Japanese PCs in 1988, being ported to PC Engine in 1990 on CD. It was also ported to Famicom a couple months later. It never got a release outside of Japan.

Played on a PC Engine Duo-R using composite out, running it through a RetroTINK 5X-Pro to an Elgato HD60 X capture card. Recorded in OBS Studio.

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