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Kaiying Network's big model application achieves new breakthroughs, and the first AI industrial pipe
On December twelve, two thousand twenty-four, the China Game Industry Annual Conference grandly opened at the Shougang International Convention and Exhibition Center in Beijing, marking a new breakthrough in the application of Kaiying Network's large-scale model and the first AI industrial pipeline in China to fully empower game automation. Tan Kai, the head of the AI big model at Kaiying Network, delivered a keynote speech on "The Art of Wensheng Games" at the conference, revealing the breakthrough of Kaiying Network's latest "Shape and Meaning" big model in animation and scene production, greatly improving development efficiency. Kaiying Network deeply integrates big model technology with various aspects of game development, covering game animation, map design, technology development, and more, making AI technology the core driving force of development. The application of the "form and meaning" big model not only promotes the automation and collaboration of game development, but also provides new ways to improve efficiency for the game industry, reshaping the thinking and process of game production. The application of the "form and meaning" large model adopts a distinctive technological path. Firstly, a detailed breakdown of the actual project requirements for game development was carried out, and corresponding AI applications were launched for scene generation, numerical editing, animation generation, and other five directions, forming a complete electronic intelligence system. Secondly, it emphasizes the close integration of application and project engineering, focuses on the "out of the box" generation of effects, does not require secondary editing, and adapts to the dynamic iterative development of actual R&D projects. The "Shape and Meaning" toolchain contains multiple core components, covering animation, scene generation, numerical design, programming, and other stages. Each stage is deeply empowered by AI, forming a fully automated system for the entire process. The "Love Movement" animation generator simplifies the traditional animation production process and achieves automation of animation production through character illustration training and self-developed algorithms, generating high-quality animation effects within minutes. The "Immortal Art" map generator automatically generates high-definition true color maps through path graph algorithms and layered model training. It supports automatic generation of cyclic layered scene materials, reducing map design time from weeks to days and improving creative efficiency and freedom. Love Movement "generates animation examples from twoD images," Fairy Art "map generation demonstration, and" Sloth "numerical generator is an AI tool developed specifically for game numerical design. It creates and adjusts numerical systems through visual processes, optimizes and debugs game goals through AI simulation, improves numerical adjustment efficiency, and helps planners quickly find the optimal numerical solution. As the culmination of the "form and meaning" toolchain, "Leap" has achieved full process automation from planning, art to technology. In addition, the "Xingyi" AI application series also includes "Huajie" and "Feather Fan". "Huajie" can independently adjust the interface design style to ensure high consistency with the art and animation styles in the game. The "Feather Fan" code generator is a major innovation in the field of programming assistance. It not only automatically generates code fragments or complete modules, reducing repetitive work, but also helps planners better understand the implementation principles of game mechanics, thereby designing both creative and practical gameplay. The application of the "Sloth" numerical adversarial testing "Shape and Intent" large model reduces the repetitive labor and communication costs in the development process, ensures the stability and consistency of the quality of game content development, and unleashes the creative potential of developers. Developers no longer need to
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