Premium Only Content
The Cutscene Project: "Close Combat" [Cutscene #2a: US - Battle 1 Intro] (PC - 2024) [NA Version]
The Cutscene Project
Close Combat [接近戦闘]
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Cutscene #2a: United States Campaign - Battle 1: Off the Beach Introduction
[All Difficulty Modes]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
-
2:06:43
Jewels Jones Live ®
1 day ago2025 STARTS WITH A BANG! | A Political Rendezvous - Ep. 104
90.5K34 -
4:20:41
Viss
11 hours ago🔴LIVE - PUBG Duo Dominance Viss w/ Spartakus
72.3K7 -
10:15:14
MDGgamin
14 hours ago🔴LIVE-Escape From Tarkov - 1st Saturday of 2025!!!! - #RumbleTakeover
59.9K2 -
3:54:19
SpartakusLIVE
10 hours agoPUBG Duos w/ Viss || Tactical Strategy & HARDCORE Gameplay
72.1K1 -
5:54:54
FRENCHY4185
11 hours agoFRENCHY'S BIRTHDAY BASH !!! THE BIG 40 !!!
81.6K3 -
1:23:33
Michael Franzese
19 hours agoThings to look forward to in 2025
99.4K47 -
3:23:02
I_Came_With_Fire_Podcast
20 hours agoDefeating VICTIMHOOD: Advocacy, Resiliency, and Overcoming Abuse
104K19 -
2:00:56
Game On!
1 day ago $10.38 earnedNFL Experts debate if Joe Burrow will make HISTORY in Week 18!
118K16 -
2:07:57
InfiniteWaters(DivingDeep)
4 days agoHOW TO ENTER 2025 LIKE A BOSS!
46.3K1 -
15:43
Tactical Advisor
13 hours agoBEST and WORST Guns Of 2024
36K9