S.T.A.L.K.E.R. Call of Pripyat, Ep. Final: Clearing The Room Of Snorks, Bloodsuckers, and Gravity.

1 month ago
1

We start off today by playing the later part of MW4's All Gillied Up, but with invisible monsters added on top of the arms dealers in Pripyat. (I think it was, including the one that attacked the meeting, 5 Monolith squads, plus a spawn of zambies, snorks, bloodsuckers, and at least one set of compys.) I then trip over my next objective, an apartment block also packed to capacity with armed and disagreeable folk. Then, on the way out, I trip over the invisible monsters version of MW4's Heat... this is my mad face. We make this a double feature, because the last episode would be half as long. I head out, get breaching charges, blow in a door, and... fight an oppressive atmosphere. We then get to see an old friend, just in time to GET TO DA CHOPPA!

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Intro and outro music usually by @GunshipMusic, who are rad and you should support them.

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