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Let's Play - Mario & Luigi: Brothership part 16
Timestamps
0:00 - Color-Full Sea's the Great Lighthouse Island
2:51 - Luigi plots to use a barrel to get past the guards
4:29 - Mess up
4:40 - Getting past
5:36 - Success
7:26 - Patriarc's Note 2
14:05 - I thought there were items in these boxes
14:39 - Getting by
20:59 - Struggling to get past this
23:39 - Succeeding
30:17 - No items in these boxes
31:39 - Getting by
32:56 - More guards and a new idea to distract them
39:30 - Extension Corps sends Sharpcask at bros.
41:12 - Boss battle
52:28 - Bad guy leaves and bros. get a power tap expansion part
53:54 - Reaching the top floor
54:25 - Connie activates the great lighthouse
57:00 - Shipshape Island and Peach leaves with IDLE on Dorrie
1:00:08 - Zokket wants more glohm for the egg thing
1:00:34 - We're now at Brrrning Sea
Luigi finds a Concordian and tries to talk to him, but the guy gets the guardbot to send him back. Concordians willingly working and spotting intruders for the bad guys? Well whatever, Luigi gets the bright idea to use a barrel to hide himself and Mario, so that they can get past all of them and take the plugs to the gate to unlock it.
Mario & Luigi: Brothership is a game exclusive to the Nintendo Switch.
Check me out on these sites:
Rumble - https://rumble.com/user/RedDragonette
For my older playthroughs - https://rumble.com/c/c-1046941
Odysee - https://odysee.com/@RedDragonette:1
Also, check out my artworks and fanfics here: https://buzzly.art/~Red%20Dragonette and https://www.weasyl.com/~reddragonette
Tags: Red Dragonette, gaming, video game, videogame, Switch, playthrough, walkthrough, role-playing game, RPG, Nintendo, Mario, Luigi, Snoutlet, Connie, Arc, Ireen, Dulles, Loog, Ellow, Technikki, Princess Peach, Starlow, Dorrie, Zokket, Ten, Ecks, Shun, Sharpcask, spike zok troopers, helmet zok troopers, zokkarang trooper, seemingly innocent guy turns out to be a watch guard, Luigi logic, captives actually like Zokket and his plan?!, using punching glove machine to break boxes for items, crates on conveyor belts, rolling under yellow fences, spikes on floor, Hatch Me if You Can Expert challenge, jumping and using hammers alerts the guards to whoever did it, boss fight, doing badly with the zapperator for some reason, stacking crates on top of guarding boss, princess and kids leave for adventures, Shipshape Island, Color-Full Sea's the Great Lighthouse Island, part sixteen,
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