Dragon Age: The Veilguard is a RELIC from 2015...

8 days ago
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Dragon Age: The Veilguard's "cringy" and "forced" portrayal of non-binary characters is seen as a major factor in its rejection by gamers and underperformance in the market.

The game's handling of misgendering and lack of apology for mistakes is perceived as insincere and dramatic, with reactions described as "over-the-top" and following a "checklist".

Developed in 2015, the game is now considered a "relic of the past" with outdated sensibilities, feeling like a "time capsule" that's out of touch with current gaming trends.

The game's narrative focus and smaller scope, intended as a departure from BioWare's typical style, resulted in content that feels like a "multi-million dollar therapy session".

Developers reportedly went through literature and message boards to get representation "correctly", resulting in content that feels forced and awkward.

The game's "anti-marketing" approach and "cringy content" are cited as factors that "chase most gamers off", contributing to its poor reception.

The development of Dragon Age: The Veilguard is criticized for its misalignment with player expectations and trends, highlighting broader issues in the gaming industry regarding representation, marketing, and the impact of personal narratives on game design.

00:00 The speaker critiques Dragon Age: The Veilguard's development and notes the shift away from "woke" games, emphasizing the rise of indie titles.

02:28 The game is struggling due to diverging from past titles and marketing missteps, while modern games often mirror their creators' personal therapy journeys.

04:33 The video discusses the struggle of representing non-binary identities in gaming amid gamer backlash against modern titles focused on social issues.

07:01 The game's outdated feel and cringeworthy attempts at diversity reflect how quickly entertainment can become antiquated.

08:41 Misgendering in Lords of Fortune highlights the need for sincere apologies and accountability to maintain morale and trust.

11:39 Despite its narrative focus, the game's troubled development and poor sales prospects suggest it may fade into obscurity.

12:57 Games developed over many years often disappoint upon release, leading to a cycle where studios push out content despite changing trends and player expectations.

14:20 Cringeworthy content persists in pop culture, suggesting a need for change before the system can improve.

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