Last Armageddon (PCE - 1990) playthrough, part 6/38 - Exploring the Cold Sleep Room

6 hours ago
8

After a brief stint outside the CS Room to level up Harpy for more HP, we head back in. Orc and G. Snake evolve shortly after entering. After a while, Harpy joins the rest of the party with her first evolution. Overall level 9 will be the next time they evolve. The day party has finally built up enough jin to start making equipment -- there's not much point in creating less than the best equipment, as the natural defense power built up by defending and taking damage is good enough to survive until you have enough jin to make the best. G. Snake and Harpy cannot equip anything. The cutscene at 44:10 requires the night party to view the entire scene.
--
Translations are machine translations (turn on captions for translations). I used the Bing and Google translators as well as https://nihongodera.com/tools/kana-converter for word by word translations. I also used http://www.moemoe.gr.jp/~yourtoy/last/index.html It has most, or possibly all, of the text (all in Japanese) from the PC88 version. I'd say at least 90% of the two versions' event scripts are identical -- I did not compare the text on the slates.

Last Armageddon was originally released on Japanese PCs in 1988, being ported to PC Engine in 1990 on CD. It was also ported to Famicom a couple months later. It never got a release outside of Japan.

Played on a PC Engine Duo-R using composite out, running it through a RetroTINK 5X-Pro to an Elgato HD60 X capture card. Recorded in OBS Studio.

Loading comments...