The REAL Problem with Starfield [02]

1 month ago
14

Some things in Starfield just don't add up! Let's have a genuine discussion about why that is, and vie for interesting, meaningful solutions to the problem.

Attn:
Todd Howard, Emil Pagliarulo (Design Director), Jamie Mallory (Producer), Tim Lamb (Lead Producer), Ashley Cheng (Managing Director), Angela Browder (Production Director), William Shen (Lead Quest Designer), Alan Nanes (Lead Companions Designer), Zachary Wilson (Senior Level Designer), Jeff Browne (Lead Level Designer), Ryan Salvatore (Senior Environment Artist), Kaela Smith (Environment Artist), Istvan Pely (Art Director), John Gravato (Senior Concept Artist), Brian Chapin (Lead City Design), Rick Vicens (Lead Animator), Felipe Nogueira (Lead Tech Artist), Ben Carnow (Lead Character Artist), Dana Christo (Senior UI Programmer), Dane Olds (Lead Weapon Artist), Ryan Sears (Lead Ships Artist), Keith Beltramini (Lead Lighting Artist), Christopher Rodriguez (Technical Director).

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