Last Armageddon (PCE - 1990) playthrough, part 5/38 - ID Card Part B, Cold Sleep Room

1 month ago
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Leaving the Cold Sleep Room, we defeat the 2nd of 4 alien base bosses, picking up ID Card Part B. Cyclops evolves. Taking a shot at the alien base we hadn't visited, we can't survive against the boss's petrify attack. So, we head back to the Cold Sleep Room. Thanks to Cyclops learning Thunder Arrow, the night party can survive pretty easily. Not so much with the day party -- I could have made things much easier if I would have remembered Harpy has the Return to the Demon World special ability. Skeleton becomes the first day party member to evolve, as we could have immediately warped out of the CS Room using it once it was obvious she couldn't stay alive for very long. Regardless, after making it back to the Fang Gate to resurrect her and heal the party, I end the play session by heading back there to try to build up some jin for the day party.
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Translations are machine translations. I used the Bing and Google translators as well as https://nihongodera.com/tools/kana-converter for word by word translations. I also used http://www.moemoe.gr.jp/~yourtoy/last/index.html It has most, or possibly all, of the text (all in Japanese) from the PC88 version. I'd say at least 90% of the two versions' event scripts are identical -- I did not compare the text on the slates.

Last Armageddon was originally released on Japanese PCs in 1988, being ported to PC Engine in 1990 on CD. It was also ported to Famicom a couple months later. It never got a release outside of Japan.

Played on a PC Engine Duo-R using composite out, running it through a RetroTINK 5X-Pro to an Elgato HD60 X capture card. Recorded in OBS Studio.

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