The REAL Problem with Starfield [01]

2 months ago
36

It's time we had a genuine conversation about Starfield's real issues and stop allowing the "talking heads" to dominate the discourse. If we want Bethesda to improve, we need to use our 'words', whining and complaining like small children won't help anything, but if you're only in it for the views, that explains a lot. -Toxophilite [East]

Attn:
Todd Howard, Emil Pagliarulo (Design Director), Jamie Mallory (Producer), Tim Lamb (Lead Producer), Ashley Cheng (Managing Director), Angela Browder (Production Director), William Shen (Lead Quest Designer), Alan Nanes (Lead Companions Designer), Zachary Wilson (Senior Level Designer), Jeff Browne (Lead Level Designer), Ryan Salvatore (Senior Environment Artist), Kaela Smith (Environment Artist), Istvan Pely (Art Director), John Gravato (Senior Concept Artist), Brian Chapin (Lead City Design), Rick Vicens (Lead Animator), Felipe Nogueira (Lead Tech Artist), Ben Carnow (Lead Character Artist), Dana Christo (Senior UI Programmer), Dane Olds (Lead Weapon Artist), Ryan Sears (Lead Ships Artist), Keith Beltramini (Lead Lighting Artist), Christopher Rodriguez (Technical Director).

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