Project Reset Season 1 Episode 2 - Weapon Firing Mechanics & Integrating Core Player Systems

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Welcome back to Project Reset, our ambitious third-person shooter (TPS) with action-adventure and RPG elements, developed in Unreal Engine 5 using C++. In this exciting episode, we're showcasing a major milestone: the implementation of our weapon system, bringing combat to life in our post-apocalyptic world.

🎮 Episode Highlights:

Introducing the firing mechanics for our weapons system
Displaying the fully functional UI with Core Integrity (Health), Energy Reserve (Stamina), and Memory Capacity (Experience)
Demonstrating dynamic updates to the UI during combat
Showcasing the seamless integration of player stats with gameplay mechanics

🌍 Project Reset: Watch as we arm our AI protagonist, Ava, preparing her for the challenges that await in a world where advanced technology meets mysterious energy manipulation.

🤖 AI-Assisted Development: Witness the power of human-AI collaboration as we tackle complex weapon system implementation, pushing the boundaries of efficient game development.

Whether you're a seasoned developer or a gaming enthusiast, this episode offers valuable insights into creating a robust weapon system in a AAA-style game. See how we blend code, animation, and game design to bring our digital arsenal to life.

Like, subscribe, and hit the notification bell to stay updated on Project Reset's development. Got questions about weapon implementation or suggestions for future features? Drop them in the comments below!

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