I need a better way to use the cemu's gamepad on a Surface (Windows tablet)

4 days ago
2

Surface Go in left corner - it's actually smooth, just recording is choppy due to limited performance. I also use Steam Link later in the video which offers touch controls, but that comes with its own issues and has much worse performance (is choppy) compared to Spacedesk. So neither solution, despite the insane amount of setup required (dozens of hours spent figuring this out), is currently feasible. Maybe Steam Link on a newer generation Surface Go would work fine? But even then, the setup is way too precarious and complex for me to want to touch this again.
 
I spent several hours getting this to work, and not only is it an enormous pain to setup (Cemu's DSU client implementation seems to nonsensically break and I have to restart it to get it to detect motion properly). I'll likely do a blog post on this, but the gist here is (for spacedesk):
- If using spacedesk, install spacedesk driver on Desktop and Viewer on Surface
- Start cemu
- Start https://github.com/hjmmc/WebGyroForCemuhook server
- Connect to WebGyro server from Surface
- Configure controls in cemu (DSUController, use motion controls)
- Connect to Spacedesk from Surface
- Drag gamepad screen to spacedesk's virtual monitor
- Play game
- If motion controls freeze, stop server, restart cemu, start server (I think this is a cemu issue as dolphin shows gyro working just fine when this happens.)

Other notes:
- I initially tried using GlosSI as mentioned in the steamdeck guide, but all it would do is hang my Desktop when I start it.
- Surface Go (1st gen) hardware decoding is far worse than software decoding.

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