Object Placement Rules In Depth Tutorial ~ Grid Building Plugin for Godot 4

1 month ago
11

Detailed explanation of how each Placement Rule in Grid Building plugin works as well as talking about separating placement layers from gameplay collision layers, and the manipulatable and assigner nodes.

Main Plugin Tutorial ➣ https://youtu.be/Qm4NCKVOv-s

Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops

➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/

00:00 - What to Expect
00:11 - Basic Collisions Check Demo
00:39 - Within Tile Map Bounds Rule
02:05 - Apply to Objects Mask
04:19 - Assigning Tile Map Requirements
04:53 - Restricting Tile Targeting to Tile Map Layer
05:55 - Rules Set for Specific Objects - Platformer Demo
07:26 - Seperation of Placement and Gameplay Collision Layers
11:00 - Marking Object Targetable for Grid Positioner
11:35 - Spend Materials Rule & Inventory Usage
13:51 - Grid Builder Inventory
15:30 - PlacementRule and TileCheckRule Base Rule Classes
16:07 - Wrapup

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