Minecraft Player Character vTuber Creation Tutorial | Part 4 | Blender | VRM | 3tene

2 months ago
13

Welcome to the fourth and final part of our process to create a vTuber based on a Minecraft player character from absolute basics. In this part, we'll be:
- Looking at texturing basics and what we’ll need to know as we texture the model
- Making necessary refinements to keep valid VRM model export and usefulness. This includes introducing the T-Pose, and Weight Painting.
- Exploring the basics of Shape Keys to create facial animations for our model, including supporting speech.
- Making the final adjustments to the export settings to have our fully detailed and rigged model ready for use in our vTube software

With all of this in place, have we done enough to create a viable model that reacts to inputs and can lip-sync speech? Well, the answer’s in here.

Key tools and websites in use
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► Blender - https://www.blender.org
► VRM Add-on - https://vrm-addon-for-blender.info/en
► VRoid Hub - https://hub.vroid.com/en
► 3tene - https://3tene.com

Where to find Untalented Amateur?
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► Twitter - https://twitter.com/UntalentedAm
► Twitch - https://www.twitch.tv/untalentedamateur
► Youtube - https://www.youtube.com/@untalentedamateur
► Github - https://github.com/UntalentedAmateur/fabpack
► Ko-fi - https://ko-fi.com/untalentedamateur
► Discord - http://discord.gg/sQpSDP4fHR

00:40 Starting point from previous tutorial - Texturing Basics
10:44 Refining the Model - The T-Pose
12:58 Refining the Model - Weight Painting
15:15 Refining the Model - A Working Second Layer
17:12 Texturing the Complete Model
22:02 Alternate Material Choices
23:28 Animating the Face - Shape Keys
28:33 Final Export Settings - Shape Keys to Blend Shapes for VRM

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