Star Wars: KotOR II, Ep. 10: Forcing You To Feel The Force

4 months ago
10

Turns out I couldn't play some pazaak off stream, so I'm just going to clean up some ques... Atton was a what? Atton *IS* a WHAT?! We have a mid-game "the story so far" lore dump to catch a viewer up, so if you weren't around for KotOR 1, there's a bit of a summary. I accidentally came up with the best summary of how I feel about Kreia's conduct with the help of a viewer: "She's playing chess while we're playing checkers, but we agreed to play checkers is the problem."

I had a realization during those interactions of my complaints about continuity when it comes to HK's assassinations. I thought he was created during the Mandalorian War after Revan joined, served for years, had his programming tweaked as Revan fell, and was lost when Revan was presumed dead, which triggers his protocol to turn off, pending a new master. He was created in 3959 BBY, and the Jedi Civil War *ended* three years later in 3956. WHEN DID YOU HAVE THE TIME MY DUDE? He went through something like five sets of hands in two and a half years.

Back to topic, Atton establishes himself as a quality Carth (and I'm in the way, but in that fight he had something like... 15 health left), and I voluntarily walk into a trap... as the third person going into said trap. If someone with dignity and respect ever owns the Star Wars license again, the scene we end on would be absolutely sick in live action.

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For those that noticed this is in a way higher resolution than 1024x768: I am using most (more than 90%) of the KotOR Community Portal's "KotOR 2 Full Build" mod list. In my folder, there's 109 files with I think 94 of them being totally independent, the rest being patches, mostly for cross-compatibility.

If the video is ever completely muted at some point, blame the mouse. v0v

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