Dominions 6 MA Ind SIMPLIFIED

4 months ago
8

Ind is a human nation in Middle Age Dominions 6 that confuses a lot of people, and frankly can fool a lot of people into over-investing into certain parts of the nation. This is a simplified guide where I test and show EXACTLY what works for these guys, so you can just hop in and start to dominate with a human sized nation.

Please feel free to use the chapters to flick back and forth through the guide as a reference!

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Timecodes:
0:00 - Intro
0:30 - Troops, brief nation overview
5:01 - Oriande discussion and Lions of strange colors
6:19 - The Gog and Cynocephalians (and great blood access)
7:58 - Wasteland Giants
8:31 - Piconye tiny people
9:17 - Pretender Design and plan of attack for the nation (quick summary)
13:06 - First year playthrough and example of "thinking" for Ind expansion
26:15 - Reminder about Pretender goals
26:30 - Blood summons available to us AKA How to break into other paths of magic
27:49 - Angel summons brief overview of useful ones
28:42 - Brief example battles
28:46 - Ethereal Trick vs tramplers
29:40 - Gog reaver army vs knights example of "the blenders"
30:29 - Basis battle for testing (AKA we lose this battle and see what we can do magically to "fix" it)
31:51 - Archery only vs arrow fend
32:45 - Archery only vs mistform (spoiler: its better EVEN vs archers)
33:45 - Protection buffs (Army of Gold/Temper army followed by Earthquake)
35:12 - Breaking into late game fire magic (fire fend + fire evocations)
35:57 - Breaking into death magic Horde of skeletons with plague
36:30 - Outnumbered with high level astral spells
37:33 - Outro

Outro music by Karl Casey @ White Bat Audio

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