Minecraft Player Character vTuber Creation Tutorial | Part 3 | Blender | VRM | 3tene

4 months ago
36

Welcome to the third part of our process to create a vTuber based on a Minecraft player character from absolute basics. In this part, we'll be:
- Working on rapid redevelopment of the model
- Developing several approaches for the armature skeleton to rig and animate the model
- Improving our animations through improvement of the armature and model deformation
- Refining our model for eventual VRM export

It’s time to crack out the bone saw, get into our refrain of “Dem bones” and start building our skeletons.

Key tools and websites in use
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► Blender - https://www.blender.org
► VRM Add-on - https://vrm-addon-for-blender.info/en
► VRoid Hub - https://hub.vroid.com/en

Where to find Untalented Amateur?
--------------------------------------------------------
► Twitter - https://twitter.com/UntalentedAm
► Twitch - https://www.twitch.tv/untalentedamateur
► Youtube - https://www.youtube.com/@untalentedamateur
► Github - https://github.com/UntalentedAmateur/fabpack
► Ko-fi - https://ko-fi.com/untalentedamateur
► Discord - http://discord.gg/sQpSDP4fHR

00:38 Starting point from previous tutorial
01:54 Rapid model redevelopment
05:06 Rigid limb armature rig
06:42 Understanding the armature skeleton for our model
10:11 Flexible limb armature rig
12:54 Humanoid armature rig
15:59 Armature limb deformation concepts
17:30 The loop cut concept
23:30 Preparing for VRM validation and export

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