Fallout Shelter's Unfortunate Pay-to-Win Paradox

4 months ago
17

**VIDEO CORRECTION** As some commenters have noted, my suggestion that travel times to and from the vault for dwellers exploring the wasteland was the same was incorrect. The travel time for dwellers RETURNING to the vault is half of the initial time that the dweller has been exploring.

Amazon's Fallout Show has created quite a notable influx of Fallout players across all of the various titles, but in today's video I wanted to take a look at Bethesda's mobile offering: Fallout Shelter.
How does this old mobile game hold up in 2024? Is it worth playing? Find out the answer to these questions and more as I dig into Fallout Shelter's structure and the unfortunate paradox that surrounds this game as well as many other pay-to-win titles.

Check Out The Deep Fried Gaming Podcast! https://open.spotify.com/show/5RBHhGfzk3P6xLbbH3QUdD?si=c52aa7c228594264

I do not own any of the music used in the video. All songs belong to their respective owners.
Credit and Resources:
Youtube: Jembei - I Don't Want to Set the World on Fire: Fallout Lofi
Youtube: Outsidexbox - Bethesda Pinball Gameplay
Youtube: BlackLabelEventMusic - Mr. Sandman

Nintendo-Owned Music Used:
The Great Sea - The Legend of Zelda: The Wind Waker OST
Sweet Sweet Canyon - Mario Kart 8 Deluxe OST
Kokiri Forest - Legend Of Zelda: Ocarina of Time Remastered OST

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