Doom (2016) Part 3 | When Western Games Weren't Ghey #2

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Playing games before the gaming industry became SUPER GHEY. Western gaming developers are full of DEI, blue haired, weirdos that are more concerned with political ideology than making good products. This series is to celebrate back when gaming had a positive impact on culture. Games created without leftist, progressive ideas shoved into everything.

Let's go back in time when they made BANGER games for the FANS!
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Doom (2016)

Developed by id software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes.

The Breitbart Doctrine is the idea that "politics is downstream from culture" and that to change politics one must first change culture.

Chris Wylie (formerly of Cambridge Analytica) stated in an interview with The Guardian: "The reason why he (Steve Bannon) was interested in this is because he believes in this idea of the ‘Breitbart Doctrine,’ which is that if you want to change politics you first have to change culture because politics flows from culture. If you want to change culture, you have to first understand what the units of culture are, and the people are the units of culture. So, if you want to change politics, you first have to change people to change culture."[48] Breitbart considered this idea an important one and often spoke of it in interview or cited it in print.

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