Minecraft Player Character vTuber Creation Tutorial | Part 2 | Blender | VRM | 3tene | Re-upload

4 months ago
8

Welcome to the second part of our process to create a vTuber based on a Minecraft player character from absolute basics. In this part, we'll be:
- Looking at the Minecraft skin reference template and using it to work out our model’s properties.
- Create a single layer skin version of our player model
- Add the second layer skin to the model

This is a video re-upload correcting the preferred future-safe method of bringing up the Add context menu to add meshes to our models - Shift-A. The right-click method as originally described relies upon the context menu extension supplied with Blender 4.1 being manually activated, but this extension has been removed in Blender 4.2 and later (it’s now available as an externally installed extension).

Key tools and websites in use
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► Blender - https://www.blender.org
► VRM Add-on - https://vrm-addon-for-blender.info/en
► VRoid Hub - https://hub.vroid.com/en
► Official Minecraft skin reference - https://help.minecraft.net/hc/en-us/articles/4408894664461-Minecraft-Java-Edition-Skins

Where to find Untalented Amateur?
--------------------------------------------------------
► Twitter - https://twitter.com/UntalentedAm
► Twitch - https://www.twitch.tv/untalentedamateur
► Youtube - https://www.youtube.com/@untalentedamateur
► Github - https://github.com/UntalentedAmateur/fabpack
► Ko-fi - https://ko-fi.com/untalentedamateur
► Discord - http://discord.gg/sQpSDP4fHR

00:39 Locating the Minecraft reference skin template
01:32 Measuring the default Blender cube
02:14 Analysing the reference skin template
04:13 Skin template regions
06:16 Drafting our initial model
09:47 Building our model in Blender - Layer 1
14:35 Layer 2 - Absolute Positioning method
16:56 Layer 2 - Relative Positioning method

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