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
Game Tour | Accurate Adjacent Ballistics Simulator | 8-4-24
A Virtual Reality Simulator With A Combination Of:
-An Endless Supply Of Accurate Adjacent AI Driven Ballistics Gel Target Dummys
-Any Weapon We Can Think Up
-Any Setting/Scenario We Can Dream Of
Why?… For Science!!!
Weapons Showcasing This Update:
-Gyat 22 in .40 S&W
-Gyat 17 in 9mm Luger
-Gyat 18 in 9mm Luger
-M1911 in .45 ACP
-Deagle 50 in .50 AE
-M16A2 in 5.56x45 NATO
-M60 in .308
-AK47 in 7.62x39
-M16A2 in .50 Beowulf
-GJet SMG in .50 Rocket Bullet
-MP-5 in 9mm Luger
-4 Bore Full-Auto in 4 Bore
-M82A1 in .50 BMG
-338 Lapua Custom in .338 Lapua Magnum
-950 FM Semi Auto in .950 JDJ
-M2 Browning Fixed Turrets in .50 BMG
-Compound Bow with Broadhead Arrow
-Compound Bow with Explosive Arrow
Maps Showcasing This Update:
-50 Yard Range
-Back Ally Situation Test
-40 Yard Drill Situation Test
-1 Mile Gorge Range
-Robin's Hood
-Metal Garden
-The House
-Johnny's Jungle
-Sniper Camp
-Muh Beach
-The Rig
-The Farm
Features:
-Next Level Humanoid Biped Analog Damage Detection and Application System With Visual and Audio Feedback.
-Accounts For All Damage Applied to All Parts of The Target Dummy in Real Time and Adjusts The Dummy's Physical Status and Behavior Accordingly
-Primary Antagonist: Fully Articulated Accurate Adjacent Humanoid Biped Ballistics Target Dummy
-Arcade and Survival Style Fast Paced Heart Pounding Gameplay
-Casual Range Modes for Relaxed Play
-Smooth Level Based Experience Controls to Customize Your Experience
-Layered Ballistics Physics Handling System.
-Choose Your Flavor of Experience From the Main Lobby Selections
-Sandbox Arcade Style Levels, Survival Experiences, Scenario Style Scenes, Practice Range Maps
-Many Player Weapons to Choose From With Much More to Come
-Smooth Interface, Easy to Jump Right in and Play Without Endless Instructions
-Hyper Advanced Ragdoll System with Damage Bias and Environmental Accurate Adjacent Ballistics Physics Interactions.
-Detailed Dynamic Play Environments
-Arcade Scoring System Based on Damage over Static Time
-Survival Scoring System Based on Damage over Dynamic Time.
-Saved Scoring High Scores System
Upcoming Features:
-More Arcade Maps and Scenario/Range Maps
-More Minigame Mode Types
-Many More Weapons
-More VFX and SFX for existing maps.
-Steam Achievements
-Stats/Leaderboards
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