SNK vs Capcom (v2 Update) - PAL 50fps

3 months ago
24

00:00:12 - Intro
00:00:54 - Character Select Screen
00:01:35 - Ryu vs Guile
00:04:15 - Ryu vs Chun-Li
00:06:55 - Terry Bogard vs Ryo Sakazaki
00:09:43 - Mai Shiranui vs Felicia
00:13:11 - 'How to Play' / moves
00:14:03 - Ken vs Andy Bogard (Demo play)
00:14:58 - Vega vs Zangief (Demo play)
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- Completely made using the (in development) 'RetroFighter Engine'
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The changes made in this update contain:
- new music set
- enhanced effect colors on some moves

C64 : https://www.dropbox.com/scl/fi/nktemzs9yaqux3ptl12j0/svc64_update2.crt?rlkey=yxcep9aogc759kz5ocscv4gwf&st=hnevtu8h&dl=0
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From RetroGL:

A specific version of the same game for C128, that implements the stage scrolling deal. The C128 version can be written in a standard 1Mb EasyFlash or KungFu Flash cartridge. For the Kung Fu Flash, it requires the WarpSpeed capability in the cartridge firmware in order for the game to run properly. As for all the previous versions, the C128 version can get other updates as well, so stay tuned.

C128:
https://www.dropbox.com/scl/fi/1oac8wuoln2023693n9l7/svc128_update2.crt?rlkey=g11vhko6s9ai5lxkebkb24mig&e=1&st=fq7tb134&dl=0

Manual: https://www.dropbox.com/scl/fi/7wd8b5ob6h702oq7ym6da/SNK-vs-CAPCOM-manual.pdf?rlkey=6mey6v6jyvy8ipqozr0gj9kws&e=1&st=lcqrztwa&dl=0

This game is made completely from scratch. It's built and managed completely by RetroGL, with the collaboration of Jonathan Eggelton for the graphics side, Aldo Chiummo for the musics side and Danilo Serrago and Salvo Cristaldi for testing side.

https://youtu.be/7XK97lyTn7o

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