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No Game Engine Game Dev: Word Sleuth 021A: Batched texture quads
Streamed on 2024-07-25 (https://www.twitch.tv/thediscouragerofhesitancy)
Game Engines are for sissies!
The stream was interrupted in the middle by an emergency. Stream continues in the next part.
I started with the work I did yesterday: a cobbled together version that stole batch quads code from ColorBatchQuads and single texture handling stolen from TexQuads. Then we changed the single texture handling to an array of textures. The textures are added and removed dynamically as needed. There is a fixed size due to the const nature of array sizes in the accompanying shader. By default if there isn't a valid texture specified we fill in a lovely magenta.
After that I was planning my next move when a friend in need called and I broke off the stream.
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