Global Autoload Singleton Naming for Consistency ~ 1 Bit Platformer Part 1 ~ Godot 4.3

1 month ago
15

Making shared names stored in a Global Singleton names node to reference by global name and no longer need export resource references in every script to get access to names. This is an example of when a global singleton can be a good thing in a project that always needs the names loaded and will only use one set of global names (animation, blackboard keys, etc) across all objects in the project.

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00:00 - What to Expect
00:15 - Fix: PlayHitAction playing Death Animation
00:37 - Global Names Node
06:12 - Replacing Exports with Global Names
10:03 - Wrapup

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