Hitboxes, Hit, Death, QueueFree from Scene ~ 1 Bit Projectile Platformer Part 6 - Godot 4.3 Series

4 months ago
5

Using signals to trigger death animation and have projectiles remove themselves from scenes on hit.

Project Downloads ~ Snapshot at Each Videos End
Ko-fi ➣ https://ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX
Patreon ➣ https://www.patreon.com/posts/107952055

Assets & Credits ➣ https://pastebin.com/qa4NiTyu

Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops

➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/

➣ Support Channel with Crypto Donations
https://pastebin.com/WAnBPcXs

00:00 - What to Expect
00:32 - Hitbox Hit Signal and Removing Projectile from Scene
01:35 - 0 Health Hit immunity
06:51 - Death Signal
11:58 - ObjectSprite2D
13:32 - AnimationNames Resource
15:59 - Make ObjectStats Resources Unique to Scene
19:29 - Warning Missing Resources on ObjectSprite2D
22:09 - Debugging Death Animation (Wrong Resource Reference)
24:37 - Projectile Damage Boost
25:09 - Wrapup

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