Dr Andrew Paquette PhD

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BIOGRAPHY. ANDREW PAQUETTE

Education:

• PhD, King’s College London; Education, 2018

o Spatial Visualization and Professional Competence: The Development of Proficiency Among Digital Artists

• Senior lecturer/Art Department manager/co-founder International Game Architecture and Design/Breda University Applied Sciences, Netherlands

• 2003-2005 Five one-man shows at the LeKae Gallery in Scottsdale, Arizona

• 1994-2003, Art director and CG artist at the following companies: Rhythm & Hues, Sony Pictures Imageworks, Cinesite, Universal Studios Digital Arts, SquareUSA, and Epic Games. Projects include: Daredevil, Spider-Man, Space Jam, Parasite Eve, Scooby-Doo Night of a Hundred Frights, and Full Spectrum Warrior

• 2022, Compass Books, Artist, story “True North” in anthology Giant-Size Two-Fisted Manly Tales

• 2022, US Army, penciler/inker, cover artist Medal of Honor series, “John Donovan” and “Thomas Custer”

• 1990-1994, Marvel, DC, and Harris Comics. Penciler/artist on Harsh Realm, Daredevil Annual #9, Nightbreed #17, Hellraiser #14, Deathstroke #27, and Teen Titans #87

• 1986-1990, numerous clients, including: Time magazine, Atlantic Monthly Press, Scholastic, New York Times, CBS Records, Bantam Books, Daily News Magazine, and Turner Broadcasting

Lecturing:

2006-2018

Fine Art:

Feature films and video games:

Comic Books:

Illustration:

Research

• 2023-current Research Director, New York Citizen’s Audit

• 2022-current The https://zarkfiles.substack.com/ research blog

• American Thinker:

o Information Warfare in New York

o The University Dilemma

o Rev. Pawlowski vs, the State

o Criminalizing Protest at the Capitol

• 2022-current Columnist for Red Voice Media

• 2020-2021 Staff writer, Law Enforcement Today

• The Caesar Cipher and Stacking the Deck in New York State Voter Rolls

o 2023, Journal of Information Warfare, Vol. 22, No. 2 pp 86-105

• Twitter impressions >4,000,000/48 hours

• Spatial visualization and professional competence

o 2018, Springer/Verlag London

• The interpretation of independent agents and spiritual content in dreams

o 2018 International Journal of Dream Research, Vol. 11, No. 2 pp 86-105

• ResearchGate reads: 1,537 as of 5/30/2023 https://www.researchgate.net/publication/328661222_The_interpretation_of_independent_agents_and_spiritual_content_in_dreams

• Race cars and the hell box: Understanding the development of proficiency among digital art students

o 2016 Art Design & Communication in Higher Education, Vol. 15, No. 1, pp 7-34 https://www.researchgate.net/publication/302475177_Race_cars_and_the_hellbox_Understanding_the_development_of_proficiency_among_digital_art_students

• The Rarity of Unambiguous Symbols in Dreams: A Case Study

o 2016 Journal of Scientific Exploration Vol. 30, No. 2, pp 199-215

Writing:

ResearchGate reads: 913 as of 5/30/2023 https://www.researchgate.net/publication/301522577_The_Rarity_of_Unambiguous_Symbols_in_Dreams_A_Case_Study

• Can Death-Related Dreams Predict Future Deaths? Evidence From a Dream Journal Comprising Nearly 12,000 Dreams

o 2014 Journal of Scientific Exploration, Vol. 29, No. 2 pp 331-343

o ResearchGate reads: 7,556 as of 5/30/2023 https://www.researchgate.net/publication/274953028_Can_Death-Related_Dreams_Predict_Future_Deaths_Evidence_from_a_Dream_Journal_Comprising_Nearly_12000_Dreams

• An Introduction to Computer Graphics, second edition

o 2013, Springer/Verlag London

o Digital downloads: 24,428 as of 12/6/2020

• NDE Implications from a Group of Spontaneous Long-Distance Veridical OBEs

o 2012 Journal of Scientific Exploration, Vol. 26, No. 4 pp 791-824

o ResearchGate reads: 1,258 as of 5/30/2023 https://www.researchgate.net/publication/233864201_NDE_implications_from_a_Group_of_Spontaneous_Long_Distance_Veridical_OBEs

• A New Approach to Veridicality in Dream Psi Studies

o 2012 Journal of Scientific Exploration, Vol. 26, No. 3 pp 589-610

o ResearchGate reads: 600 as of 12/6/2020 https://www.researchgate.net/publication/233864195_A_New_Approach_to_Veridicality_in_Dream_Psi_Studies

• Dreamer: 20 years of psychic dreams

o 2011, O Books/John Hunt Publishing

• Computer Graphics for Artists II: Environments and Characters

o 2009, Springer/Verlag London

o Digital downloads: 13,458 as of 12/6/2020

• Computer Graphics for Artists

o 2009, Springer/Verlag London

o Digital downloads: 13,167 as of 12/6/2020

• Peripheral Vision (screenplay)

o 2004, Black Coat Press

Speaking:

• 2021-2022 Multiple town halls in New York

o New York Citizen’s Audit research findings

• 2014 SRHE Academic Practice Network /London

o The expertise of visualisation in three-dimensional computer graphics

• 2014 NHTV Zorgcongres /Netherlands

o IGAD Anatomy

• 2013 SRHE annual conference/Wales

o Race Cars and the Hellbox: Understanding the Development of Professional Competence among Computer Animation Students

• 2012 SIGGRAPH Asia /Singapore

o Fitness for use: Introduction to professional standards in modeling

• 2011 Amsterdam Dream Conference/Netherlands

o 22 Years of Psychic Dreaming

• 2011 IASD annual conference /Kerkrade, NL

o When Symbols aren’t Symbols

o Spiritual Dreams and Psi

• 2007 Game Developer’s Conference, Lyon

o Production Design as if you know what you are doing

Photography

• 2020 Verizon TV spot, “Pay it Forward”

Lecturing:

• Senior lecturer/Art Department manager/co-founder International Game Architecture and Design/Breda University Applied Sciences, Netherlands

2006-2018

Fine Art:

2003-2005 Five one-man shows at the LeKae Gallery in Scottsdale, Arizona

Feature films and video games:

• 1994-2003, Art director and CG artist at the following companies: Rhythm & Hues, Sony Pictures Imageworks, Cinesite, Universal Studios Digital Arts, SquareUSA, and Epic Games. Projects include: Daredevil, Spider-Man, Space Jam, Parasite Eve, Scooby-Doo Night of a Hundred Frights, and Full Spectrum Warrior

• 2022, Compass Books, Artist, story “True North” in anthology Giant-Size Two-Fisted Manly Tales

• 2022, US Army, penciler/inker, cover artist Medal of Honor series, “John Donovan” and “Thomas Custer”

• 1990-1994, Marvel, DC, and Harris Comics. Penciler/artist on Harsh Realm, Daredevil Annual #9, Nightbreed #17, Hellraiser #14, Deathstroke #27, and Teen Titans #87

Comic Books:

Illustration:

1986-1990, numerous clients, including: Time magazine, Atlantic Monthly Press, Scholastic, New York Times, CBS Records, Bantam Books, Daily News Magazine, and Turner Broadcasting

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