DaVinci Resolve Fusion 3D Camera and Scene export to Unreal 5 Workflow

5 months ago
15

This week we take a look at how we can do a camera track in DaVinci Resolve Fusion and export out the camera and geometry to Unreal 5 so that everything in our 3D scene matches perfectly. We will start with doing a quick camera track and then set up a proper scale for the scene so everything will translate to Unreal correctly. Next we will export out our camera using the FBX exporter so that Unreal can import it. Then we will jump into Unreal Engine to import our camera and 3D geometry so everything lines up well. To check if everything lines up well we will add an image plate to the camera with our clip so we can work in Unreal.

This is just a workflow that seems to be working well for me so far. If you know other ways that are easier please let me know in the comments. Here are some other tutorials to check out that helped with the process:
@BoundlessEntertainmentFilms
https://www.youtube.com/watch?v=OvvtTYB46b8

Exporting out the point cloud:
https://youtu.be/6AeNYVwfx5U

As always if you have any problems or issues fell free to reach out in the comments and I will do my best to reply as soon as I can.

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00:00 - Intro
00:21 - Camera Tracking
00:40 - Setup Ground Plane
01:34 - Setting our Scale
03:14 - Adding Standin Geometry
06:12 - Camera Export
07:36 - Turn on Image Plate Plugin
08:29 - Import 3D camera
09:49 - Import Geometry
11:07 - Addding in Image Plate
11:48 - Add Media Source
12:29 - Add Media Player
13:09 - Add Backplate Material
14:10 - Add Image to Image Plate

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