Silent Hill 2 Remake RUINED for Modern Audiences - DEAD ON ARRIVAL!

3 months ago
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Recently, Konami tweeted that their upcoming Silent Hill 2 remake is "for modern audiences." This phrase has been used before, and it's code for making a game more "inclusive" or "diverse," but gamers see it as "woke nonsense." It's a strategy where game companies blame the players if the game doesn't sell, suggesting that if we don't buy the game, we’re the problem.

Konami and Bloober Team recently released a trailer for the Silent Hill 2 remake. Instead of exciting fans, it fell flat. Many are upset, especially with the new look of the character Angela. She's been made to look ugly and less like the character we remember. But that's not the only problem. The fog effects, environments, gameplay, voice acting, and sound effects all seem off. It doesn't feel like Silent Hill.

Konami’s response to the backlash was to post a behind-the-scenes video on Twitter, but this only made things worse. They suggested that the remake is for "modern audiences," a phrase that implies the game is no longer for the fans of the original. It's a way of saying that if you don't like the changes, you're not the target audience anymore.

This is part of a bigger problem in the gaming industry. Companies use terms like "modern audiences" to cover up legitimate criticisms about gameplay, graphics, and voice acting. They want to include everyone, but in doing so, they make changes that long-time fans don't like. It’s a way to blame gamers for not accepting these changes.

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