Creating an angled isometric hex grid (Civ-style) in Godot 4 vs 3

7 months ago
20

This video shows my attempt to create an angled isometric hexagonal map for a HoMM-inspired game. I couldn't get the result I wanted in Godot 4, so I also installed Godot 3 to see if it can do it better.

Godot 4 custom tile mode:
https://www.reddit.com/r/godot/comments/11sct31/godot_4_custom_tile_mode/

How the custom transform works in Godot 3:
https://www.reddit.com/r/godot/comments/bnr1tu/i_dont_understand_the_custom_mode_and_custom/

Commit: create an angled isometric hexagonal adventure map grid (2024-04-08 20:19:51)

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