Premium Only Content
Food Fever - Play-through - Level 3 - March 2024
~~~~~ What is Food Fever? What kind of game is Food Fever? ~~~~~
Food Fever is a restaurant simulation type game with elements of real-time strategy and time management techniques baked into the game.
~~~~~ Is Food Fever “Pay to Win”? What do you get for spending real world money? ~~~~~
Strictly speaking, Food Fever is not pay to win. Although the grind in this game starts early and builds up that the prospect of watching advertising to save a few minutes of impatiently grinding, sorry, trying to build up to an upgrade, that the game ceases to be enjoyable.
So paying removes the advertising requirements for these little perks ("offers") which appear every so often in the game.
~~~~~ Is there any objectionable material in Food Fever? ~~~~~
Strictly speaking, no. Some may desire more diversity in the customer base but if that's the worst objectionable material, the game will be appropriate for everyone.
~~~~~ Is Food Fever fun to play? Is the game challenging? Is this game a grind? ~~~~~
We are a little biased here. We prefer challenging games. We prefer games that make us think. We prefer games that force us to expand our minds.
That said, we also understand the need for casual games. We understand the need for “mindless” type games. We understand that even young children can benefit from playing easier type games.
All that being said, we do not find Food Fever to be fun or challenging. We definitely find this game to be a grind.
~~~~~ What about in-game advertisements? How many are there? How intrusive are they? Do you get anything for enduring them? ~~~~~~
In-game advertisements do exist in this game. You can choose to view some for in-game currency which is almost required - as that is better than aimlessly wasting time waiting to accumulate enough in-game currency to get an upgrade.
~~~~~ Do you recommend this game? ~~~~~
Bottom line, no. We absolutely HATE saying this about any game. We want to support the developers and understand that coding and debugging games can be an arduous task.
That said, this feels like an attempt to make an idle-clicker game with a thin veil of building a food truck/restaurant empire story line. While this would pass as a computer coding project, it fails as an enjoyable game.
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